Post by doomhamm on Apr 24, 2007 8:00:23 GMT -5
Ok, so hopefully every warrior knows how to tank. Amiright? WRONG... too many times I have heard stories, or have personally experienced bad tanks. As a guild who ROCKS, we are only as strong as our least experienced member, and to that I want to help. 60% of any good group is a good healer/tank. After that, it should be butter.
So... you want to tank? Respec Protection. Do it. At level 70, you need to be specced Protection, especially if your not a very experienced tank. Non-Prot specced tanks only get away with it because they did it for like a year in MC and ZG at lvl 60. As you get more experience and adjust your playing ability, you can respec to whatever you want, but I strongly suggest that if you plan on running instances, make sure ur spec includes 3/3 defiance.
So what makes a tank.... a tank?
1. Knowledge - Your the leader.... your the one in the know. If your going to Mechanar and have never been... read up on it. Or print out a walkthrough. In the end, the party places the leadership and trust on the tanks shoulders, so its important you know whats going on... or pretend to know, for the benefit of everyone else Also... tanks should know what mobs do what, and how to deal with it. You are the team leader, you need to direct the rest of the group into doing what needs to be done.
2. Reaction speed/Focus - At any given time, a tank must be ready to hold as many targets as he possibly can, and that can get tricky when you have one mob running to the failed CC mage, 2mobs running to the healer, and 2 mobs attacking the hunter that pulled. Your ability to adjust to any emergency situation must be sharp, and you must have a good reaction speed. Go to EPL and pull a large group of UD with a dps and a healer, and get the DPS to target different mobs randomly, and hold them... ALL. You want all the mobs to die in a small cluster directly around you. You cant play 100% and be focused if your tired... a tired tank causes wipes. The reason why healers and DPS are always concerned about tanks is because they put their trust in you to keep the mobs off them... if tanks weren't meant to do that, then healers wouldnt have them as priority healing. The group puts their trust in you... dont fail them.
3. Threat Monsters - Threat is yours. It has to be... your the one wearing plate and a shield. As a warrior, you have a MASSIVE arsenal of threat controlling/generating abilities. More than any other class. Use them... ALL. When there is a pull of multiple mobs, and not all are getting CC'd, dont worry about the first one that is going to die, get a Demo shout off and a sunder on EACH one, and then turn to the skull and taunt-sunder-sunder-heroic strike. Then put two more sunders on every mob.... You've just guaranteed your healer's survival. Thats the first step. The next is making sure you dont lost those other mobs to stupid "Ooops, accidentally PoM+Pyroblast wrong target LoLoL" and similar incidents. On the occasion that a mob breaks out of sheep, and isnt resheeped in 2 secs, taunt+sunder+sunder it. Even if it makes the mage angry. Mages dont understand that 75% of the time you just saved them from being silenced and 5k crit. Ive seen it happen too many times in my instancing days... so cop the abuse, but rest assured you did the right thing. If they dont want it to happen, they will remember to resheep constantly. This applies to shackles and freezing traps and all other forms of reapplicable CC. Your the aggro monster... Thunderclap, Demo shout groups, then sunder the hell outta all, and throw in a Heroic Strike (HS) in for good measure.
A warrior's actions should look something like this:
Taunt+Sunder+Shield Bash+HS+Sunder+HS+Sunder+Shield Block+HS+Sunder+Revenge+Sunder+HS+Sunder+Shield Bash+Shield Slam+Sunder+HS+Shield Block+HS..... repetitive until the mob dies.
If your dealing with melee mobs that are disarmmable, then disarm them everytime the timer is up. And if your dealing with mobs that can heal or do massive cast dmg, shield bash them WHEN they start casting. These are the basic tanking principles... all in DEF stance. Use them. You will need them.
Next post will be going into detail about Warrior abilities. What they do... how they work etc. etc.
-Doomhamm
So... you want to tank? Respec Protection. Do it. At level 70, you need to be specced Protection, especially if your not a very experienced tank. Non-Prot specced tanks only get away with it because they did it for like a year in MC and ZG at lvl 60. As you get more experience and adjust your playing ability, you can respec to whatever you want, but I strongly suggest that if you plan on running instances, make sure ur spec includes 3/3 defiance.
So what makes a tank.... a tank?
1. Knowledge - Your the leader.... your the one in the know. If your going to Mechanar and have never been... read up on it. Or print out a walkthrough. In the end, the party places the leadership and trust on the tanks shoulders, so its important you know whats going on... or pretend to know, for the benefit of everyone else Also... tanks should know what mobs do what, and how to deal with it. You are the team leader, you need to direct the rest of the group into doing what needs to be done.
2. Reaction speed/Focus - At any given time, a tank must be ready to hold as many targets as he possibly can, and that can get tricky when you have one mob running to the failed CC mage, 2mobs running to the healer, and 2 mobs attacking the hunter that pulled. Your ability to adjust to any emergency situation must be sharp, and you must have a good reaction speed. Go to EPL and pull a large group of UD with a dps and a healer, and get the DPS to target different mobs randomly, and hold them... ALL. You want all the mobs to die in a small cluster directly around you. You cant play 100% and be focused if your tired... a tired tank causes wipes. The reason why healers and DPS are always concerned about tanks is because they put their trust in you to keep the mobs off them... if tanks weren't meant to do that, then healers wouldnt have them as priority healing. The group puts their trust in you... dont fail them.
3. Threat Monsters - Threat is yours. It has to be... your the one wearing plate and a shield. As a warrior, you have a MASSIVE arsenal of threat controlling/generating abilities. More than any other class. Use them... ALL. When there is a pull of multiple mobs, and not all are getting CC'd, dont worry about the first one that is going to die, get a Demo shout off and a sunder on EACH one, and then turn to the skull and taunt-sunder-sunder-heroic strike. Then put two more sunders on every mob.... You've just guaranteed your healer's survival. Thats the first step. The next is making sure you dont lost those other mobs to stupid "Ooops, accidentally PoM+Pyroblast wrong target LoLoL" and similar incidents. On the occasion that a mob breaks out of sheep, and isnt resheeped in 2 secs, taunt+sunder+sunder it. Even if it makes the mage angry. Mages dont understand that 75% of the time you just saved them from being silenced and 5k crit. Ive seen it happen too many times in my instancing days... so cop the abuse, but rest assured you did the right thing. If they dont want it to happen, they will remember to resheep constantly. This applies to shackles and freezing traps and all other forms of reapplicable CC. Your the aggro monster... Thunderclap, Demo shout groups, then sunder the hell outta all, and throw in a Heroic Strike (HS) in for good measure.
A warrior's actions should look something like this:
Taunt+Sunder+Shield Bash+HS+Sunder+HS+Sunder+Shield Block+HS+Sunder+Revenge+Sunder+HS+Sunder+Shield Bash+Shield Slam+Sunder+HS+Shield Block+HS..... repetitive until the mob dies.
If your dealing with melee mobs that are disarmmable, then disarm them everytime the timer is up. And if your dealing with mobs that can heal or do massive cast dmg, shield bash them WHEN they start casting. These are the basic tanking principles... all in DEF stance. Use them. You will need them.
Next post will be going into detail about Warrior abilities. What they do... how they work etc. etc.
-Doomhamm